A downloadable asset pack

Buy Now$19.99 USD or more

Send your game to weird and wonderful new dimensions with these sixteen backgrounds and thirteen foreground layers from artist Joel Steudler! Suitable for sci-fi, fantasy, or whatever genre adventures into the unknown. These abstract visions of impossible places can be used as title screens, backgrounds, battlebacks, or however you please. The foreground elements for RPG Maker will keep your characters on relatively solid ground.

  • 16 backgrounds formatted for RPG Maker MV/MZ, RPG Maker VX Ace, and Visual Novel Maker
  • 16 high-res versions for you to use in any engine or modify in graphics software! (1920x1920px or larger for some backgrounds)
  • 13 foreground layers formatted for RPG Maker MV/MZ and RPG Maker VX Ace
  • all graphics in .png format
  • musical theme 'Planewalking' in .ogg and .m4a format
  • use in any game engine or media projects (commercial or non)
  • sold under the Game Asset Bundle JSM License Agreement
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorJoel Steudler
GenreVisual Novel
Tagsbattleback, RPG Maker


Buy Now$19.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $19.99 USD. You will get access to the following files:

Aethereal_Planes_Battlebacks.rar 156 MB


Log in with itch.io to leave a comment.

Can this be used for physical TCGs?

Yes, go for it! The high-res files should be of sufficient detail to use in physical print for card art. I'd be interested to see what you produce with them if you'd like to share when it's done.

Thank you for your backgrounds. I wanted them for my next 2D game. Just that I need…

Only a Suggestion: Bonus payed package with HDRI version of these backgrounds and foregrounds layers for 3D projects.

Thanks! I'm glad you like them and have a use for them. Interesting suggestions. I don't have plans for either, but I should learn a bit about HDRI. The Aethereal Planes images are based on fractal renders, then painted and adjusted in various ways, so separating the actual 'planes' into layered versions would be sort of impossible, unless I approached it in a whole different way. I do agree that they'd be cool in 3D, some of them seem like you could fly right in there.